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Roleplaying 1980's style - A Fighting Fantasy RPG one-shot

15/11/2022 17:32

Fighting Fantasy the RPG

For those of you familiar with the Fighting Fantasy gamebook series, you might recall the book Fighting Fantasy: The Introductory Role-playing Game. This book and the follow-up books in the Advanced Fighting Fantasy series (Dungeoneer, Sorcery! and the rest of the books in the series) was were where I got my own creative juices going to build worlds and run games, even if these games were only for my little brother and a couple of close friends in those hazy days of the late 1980s and early 1990s.

For those of you unfamiliar here is a link to the Official Fighting Fantasy site with a blog about the book https://officialfightingfantasy.blogspot.com/2019/01/blast-from-past-fighting-fantasy.html

 

Following on from my time at Nergalcon, see the news article here, where the GMs used a variety of rules light systems to run their sessions, I had looked into rules light systems and thought about getting back into the Fighting Fantasy game rules to run something for myself.

 

Almost all of my book collection is in storage, so after a bit of hunting and a good rummage around, I was able to put my hands back on these gems. Nothing much happened after that except for a nostalgia trip reading through the books again, until early this summer when my regular gaming group was having a break for a couple of weeks.

 

It was just before this break, a couple of the members wanted to play something different in the off-weeks and I suggested running a Fighting Fantasy one-shot. Both players were familiar with the Fighting Fantasy gamebooks so the premise and rules would be easy enough to explain. All I needed was some sort of cheat sheet to provide them (as I only had the physical books to hand and we were to play online) and some adventure idea to throw at them.

 

My character creation and rules summary can be found here

 

Fighting Fantasy One-Shot

For the one shot, I started them in a large town with rumours of mysterious goings on happening in a village a couple of days travel out of town. The basic premise of the game was a necromancer of sorts had cursed the village years ago looking for a magic item. The village was relocated to the other side of the stream in the same valley with the old village becoming overgrown. The necromancer of sorts is back in the new village to finish what they started and their reappearance had brought zombies and spectres into the village to terrify the residents. I didn't write anything down as this was going to be a free form one-shot with a couple of players – the premise being moulded by their actions (or inactions) as the session progressed.

 

After some investigation the players found an old woman who had been in the original village who relayed most of the relevant information about what had happened. They also found a jeweller who had come across a necklace whilst wandering through the abandoned village one day, and had set about dismantling it to make trinkets and other jewellery – which in doing so summoned back the necromancer. They did miss some of the more obvious clues about where the necromancer was hiding out, but they did come across his path (dressed as a travelling merchant – the uncanny resemblance to the merchant who attended the village years ago according to the old woman) near the abandoned village and set about dispatching the necromancer and freeing the village (both new and old) of their curse.

 

All in all it ran very well, and the Fighting Fantasy system is definitely something I would like to run again.

 

J

Free RPG Day 2022

03/09/2022 22:08

Free (International) RPG Day – Yarr! The Rules Light RPG

For those of you who don't know, Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day. It usually occurs in June.

This year (due to international shipping times being stymied from the Covid-19 pandemic) the international (i.e. outside of North America) wing of Free RPG day was held on 23rd July 2022.

 

Free RPG Day was mooted in my local gaming store, OnTableTop social media channels, and some kind soul (thanks Tony!) nominated me as a GM for the day. I agreed rather quickly not sure of what I might run, but having played in and ran games at conventions, I had a head start on what would be required of me for the day – some sort of one shot, with pre-generated characters that can be run in a few hours.

After a chat amongst the game store and other interested GMs I opted for Yarr! The Rules Light RPG, a pirate themed game set in a semi-historical fantasy Earth. Now all I needed was an actual game to run. A couple of nights to think about it and I came up with:

Black Leg Pete and the Snow Diamond

I'll tell more about the actual scenario in another blog.

 

Initially there were to be eight games for four players, over four tables, across a morning and afternoon session. This soon got whittled down to four games, over two tables, across a morning and afternoon session due to lack of GM commitment.

Turning up on the morning of Free RPG Day I was informed no-one had signed up for my game, but that there were a couple of free slots in other games running that day if I wanted to join. I was not shocked at the lack of sign-up as I believe Free RPG Day could have been better advertised both within the gaming store and on other social media outlets, but the main reason being that I was competing with three Dungeons & Dragons games that day, and my RPG of choice isn't exactly well known.

Anyway following a quick chat with one of the gaming store guys, he asks how many I can actually accommodate, as he and a couple of game club regulars would be interested in a game. I informed him I could take eight in my game and ended up with six!

 

We all had a blast, and although I over-ran my slot a bit - I did have to wait until my crew of six were finally assembled as a couple of them were organising the game store as well a playing in my game – my outline timing worked almost to plan.

I joined one of the Dungeons & Dragons games in the afternoon session which was under-subscribed, and I had a blast as a player. The GM (cheers Matt!) ran a great scanario about an alchemists lab which had turned rogue AI.

One of the nice things about Free RPG Day is that you as a GM get swag to take home with you. I got a couple of quick start guides, and a couple of scenarios, as well as some nifty dice. Not bad for putting a bit of effort into running a game for others. My favoutite swag was the ROOT The Role Playing Game Quickstart and the Level 1 - Indie RPG Anthology (volume 3).

 

I really enjoyed myself during this years Free RPG Day, and I think my proudest moment of the day was when one of the players who had stayed on in the games store until it's close, was still talking about the 'pirate game' he played in the morning.

I look forward to next year's Free RPG Day.

 

J

Roleplaying - Play by Post

31/08/2022 22:39

Warhammer Fantasy Roleplay Play by Post

I may have mentioned previously that I am a massive fan of Warhammer Fantasy Roleplay (WFRP), and having run games through 1st and 2nd edition (and having collected most of 3rd edition but having no one to play with) it was a no-brainer to get into the new 4th edition as published by Cubicle7 Entertainment.

 

So far I have played WFRP 4th edition online in a few one-shots, and played in a play-by-post game run on RoleGate that eventually petered out so I was eager to get a game up and running myself. Of the various gaming groups I play with, there was a mixed attitude to WFRP with no attempt at a game ever making it past the first session.

 

With few local player options it looked like I was going to have to bite the bullet and set-up my own game online, although I was not overly looking forward to this as I feel VTTs can distract from the theatre of the mind gaming I love to play.

As luck would have it, following a varied discussion on a Discord server I subscribe, the talk was about the seemingly lack of well managed WFRP games, I was asked by the server admins would I like to run a (play-by-post) game for some of the subscribers on their server!

Of course - I said Yes!

 

Which brings me to today. I have a play-by-post game running on a Discord server, and this has been running for about six months. I am overjoyed to be finally running WFRP again, and although I prefer pen-and-paper around a table, the play-by-post gives me the theatre of the mind space I love.

 

I have a little booklet put together with some cheat sheets, player character details, adventure notes and background information (I am a nerd after all!)

I haven't said which Discord server I am running it on yet as I am looking approval from the admin team to allow such details, and I do want to ask my wonderful players if they are happy to have their antics posted on my blog.

 

I have been transcribing the action in preparation for future publication, and although the Discord chat log needs quite a bit of work to polish it up to standard, going forward I am hoping to release each Episode as they complete. So far we have completed the Episode 0: Prologue and Episode 1: The Missive.

J

NergalCon 3

21/05/2022 18:31

NergalCon 3

I mentioned previously in a News article that I had attended NergalCon which was organised and run through discord as the online replacement service of the WFRP convention held in August in London (since 2002). As it turns out the Nergalcon I attended became NergalCon 1 (August 2020), then we had NergalCon 2 in February 2021, and most recently NergalCon 3 in April 2022, and I am pleased to state I attended and played in all three on these online conventions.
First of all a big shout of thanks to T Cantwell for organising this event, and not only that, running games as well. Second a big shout of thanks goes to R Carnel who ran the rest of the games at NergalCon 3.

I will openly admit that I was a bit of a nervous wreck through NergalCon 1, and this was through a combination of not knowing people, or not being familiar with the systems they were using for their games. NergalCon 2 was much better as quite a number of folks from the previous convention reappeared on this occasion. Plus, some GMs from NergalCon 1 were running games so I was at least familiar with their patter and play styles. NergalCon 3 was much better overall for me. I was comfortable and just went with the flow, ham acting and all.

Out of the five games I signed up for this year, I played in four. I had to miss one due to family issues, and it looked like a good one! I played The B'witched Killer by R Carnel, Batmen of Altdorf by R Carnel, Heroes Don't Get Paid by T Cantwell and Alfonso's Party by T Cantwell. My favourite out of this lot was Batmen of Altdorf - great story set-up, interesting characters to play, and for a one-shot I think this game nailed it!

I am always keen to get more gaming in and it was great to not only see something like this but support it as well.

J

Welcome! It is the Year 2022

16/04/2022 22:50

Inspiration 3

OK, I may have missed the start of 2022, and I am only getting around to posting something now (over the Easter weekend), but let me just say that December 2021 through to January 2022 were absolute hell. Family health crisis dominated my world and I took myself off from gaming and crafting to care for family members.
Good news is that everyone is back on their feet and I have been able to get back into some sort of gaming normality. Even better news is lockdown restrictions have now eased greatly and there is talk of meeting up with real people again!

The bad news is the Kings of War League was put on hold, mainly due to me not being available to play or co-ordinate anything. Although with lockdown restrictions easing and being able to meet up in groups, this will happen sometime later this year.

Much like I have stated before, inspiration comes in many forms and you can see what I have already posted for 2020, and for 2018. Due to the family health crisis, I didn't have much time on my hands, so I dived back into reading more on Royal Road, even starting some new stories, and of the rest of the time I played several match-3 or roleplaying format mobile games, mainly just to pass the time.

 

The great Seagoat - Over the past few years I have tried to consolidate my online presence to one or two handles. This was especially true during lockdown when online was about the only way you could interact with folks, and I was not very fond of having to remind people all the time I was the same person under a different handle on a different platform. With this in mind, I have settled on Seagoat777. It is an old handle from a wayback time, but I thought I would resurrect it and use it going forward. If you do come across me online, don't forget to say hi!

The guys from Delve Podcast have given themselves an overhaul and are now Total Pebble Knockdown. A little bit more of a focus than the ramble-a-thon that Delve Podcast used to be, and some really good topics for discussion from the gaming front. Why don't you join their Discord channel where you can experience my mind information dumps first hand.

Rookery Publications are new on the scene. Former writers, editors and artists from various Warhammer eras, they have banded together to form a new publication group intending to produce system agnostic material. So far their initial material has been top class. Mainly based on social media as of now if you are looking for them.

I have mentioned Mel the Terrain Tutor in the past and his YouTube channel, but another great go to is TheTerrainTutorsTerrainiacs Facebook group. Well worth joining if you are crafting at home. Some good crafting inspiration can be found in these pages.

 

Most of the rest of the inspiration is the same as before, from blogs to YouTube channels, and from discord servers and Facebook groups, to films and books. Inspiration is a funny thing, and a conversation or a sentence can spark something that will drive you to go out there and get gaming and crafting.

 

J

Stargrave - Part2

19/09/2021 21:34

ACE Trucking Co. Adventures: 1 & 2

I have had a couple of games of Stargrave under my belt now and am really getting to grips with the rules. Stargrave is a fun game and the latest game was played in under 4 hours.

I have noticed through play however, that I will need some tokens, as things like weapons jams, wounded characters, active powers etc. need to be reasonably visible on the table as it is very easy to forgot who has what in the middle of game action.

 

I have put together a couple of Captain's Logs as a reminder of the events of the games. When we (in the Causeway Giants) get around to actually starting the Stargrave campaign, I will probably keep the Log format but add in the experience, loot and upgrades gained, possibly is some form of official crew report, much like the Sector Ranger report in the last blog.

 

++Ace Garp / Star's Truck++
++Captain's Log / 08082021++
++Begin++

++Damned set-up! The pick up on Chotov-4 was meant to be an easy in and out. Disused fuel storage depot in the middle of nowhere. Run in, grab stuff, leave. Where the hell did those other crews come from, and who the hell are they anyway? After the shoot-out started I decided it was getting to hot for the crew and high tailed it out of there In case the Sector Rangers showed up, or worse them damned Pirates. Right, where's that Space Coffee!++

++End++
Photo courtesy of Clive Kelly
++Ace Garp / Star's Truck++
++Captain's Log / 19092021++
++Begin++

++Following the lead Fatty [Arkl] picked up on our last outing, we made our way to a data vault on Kion, one of the moons orbiting the gas giant Vagorix in Sector-4. We managed to bypass security without a hitch only to find another crew already in the vault! I'll have words with Fatty later about running his big mouth in the bars before the jobs even been done! Following a big shoot-out we managed to secure the main data, as well as some other data that may be useful in the future. Chiefy took a big hit, and I thought we'd lost him. GBH didn't fare too well either getting wiped out by a lucky shot. We had to drag his ass back to the ship, although it'll take more than a direct carbine hit to the head to get rid of that monster. After these losses we high tailed it out of there before things got too hot. Now where's that Space Coffee and where is that damned fool Arkl!++

++End++

 

J

Stargrave

01/08/2021 23:51

Stargrave and the ACE Trucking Co. Crew

I have recently got into Stargrave by Joseph McCullough / Osprey Publishing https://ospreypublishing.com/stargrave

A few of the members of the Causeway Giants Gaming Group have got together and decided to play Stargrave. I like skirmish games, and I like sci-fi skirmish games so I was all over Stargrave in an instant. Having purchased, played and loved Frostgrave (the fantasy version of the game if you were to call it that, and also being written by J McCullough) it was an easy YES from me to get me into the game.

I jumped on-line and picked up a few cheap sci-fi / modern minis that would work, whilst at the same time throwing my money into the pot for a share of the official Stargrave minis from Northstar Military Figures https://www.northstarfigures.com/ that the CGGG guys were purchasing.

Whilst I was waiting for my Stargrave rulebook to arrive I headed over to the Osprey site to grab the free downloads they had available (crew sheets, quick reference guide and crew creation rules) so I could get started.

As soon as my minis arrived I started to work through the crew creation to see what I could figure out in terms of my crew. Everything looked good and I had no inspiration. I was reading something else (vaguely sci-fi related) when it struck me - Space Freight!

I remembered the 2000AD comic strip ACE Trucking Co and the tales of the crew therein. A quick check on-line for a crash course reminder and I now had my inspiration, and my potential crew. I knew that I didn't want to keep true to the comic, but just use ACE Trucking Co as my muse.

 

Fast forward a few weeks and five of the Stargrave crew gathered together in a shed in the middle of nowhere for a Stargrave Crew Build Day. As I had an idea of my crew format and what I needed I was ahead of the curve (having names, potential abilities etc. previously worked out), and it also helped that a few on the minis I had bought ahead of time were one-piece metal figures making my assembly a little bit quicker.

 

Having got the crew assembled, I thought a little bit about a background and have come with an bit of a backstory:

 

Stargrave – Sector 7 Report
#Ref: ACE Trucking Co.

Sector 7 Space Ranger Report #14644-94407-A
Classification Level #Alpha
Incident Date #01-08-2021

 

Ranger Smith and Ranger Wesson attended an incident at the BLUE-MEGA-Mining-Corp refining facility on Tatra-B following reports of an attack and theft.

A freighter with ACE Trucking Co. logo and ComShipID Peter the Grate, landed outside the perimeter of the refinery at gate #2, and informed refinery control they were there to collect several canisters of Carbonite. Detailed manifests were transferred by the ships AI to the both gate #2 control tower and gate #2 security tower as well as central control and central security. Although the refinery had nothing in it's schedule for collection, all documentation was assessed to be correct. Copies of all documentation are now held by the Space Rangers.

After the crew of ten entered security control tower at gate #2, a power outage occurred in the gate #2 complex. Security surveillance was cut when power was lost within gate #2 complex so information of what occurred is scant and second hand.

From the information gathered by Space Rangers in attendance, a short gun battle took place within gate #2 complex, killing several of BLUE-MEGA-Mining-Corp security personnel, and injuring several administrative staff.

Security surveillance to the rest of the refinery was cut and so Space Rangers are relying on physical evidence gathered at the scene and reports gathered from any eye witnesses.

From information gathered, it seems the crew hijacked the internal BLUE-MEGA-Mining-Corp refinery software and provided themselves safe access to the area of secure vault #4. How this was undertaken with a power outage in gate #2 complex is still to be determined.

The secure vaults can only be opened by cryptokey and fingerprint combination, and without these forced entry to secure vaults needs to be undertaken. Forcing entry to BLUE-MEGA-Mining-Corp is listed as difficult, if not impossible without specialist tools, and Space Ranger intel suggests some knowledge of secure vault construction may have been employed. Possible leads are someone from BLUE-MEGA-Mining-Corp may be working with the crew or passing information to the crew. Again exactly how entry was gained to secure vault #4 is still to be determined.

No records at the refinery exist of what was actually held within secure vault #4, although following Space Ranger contact with BLUE-MEGA-Mining-Corp head office it is believed an unspecified quantity of Unobtainium was housed within secure vault #4. All material within the vault was reported missing.

Space Rangers have picked up a COMShipID signal matching Peter the Grate and several Space Ranger ships are currently in pursuit.

 

Although no footage of what occurred inside the refinery exists, Space Rangers have the footage of the crew approaching gate #2. The following information has been distributed to all Space Rangers in Sector 7 and all Space Rangers have been tasked to Detain and Question any and all suspects on the following list.

## Detain and Question List ##

Ace Garp – Owner of ACE Trucking Co.
Roguish Human Male – Generally listed as Captain. Suspected of running a con in Sector 5. Has a warrant for unpaid parking fine and unpaid ship repair following an emergency docking on Station-75. Total of 12,000 credits owed to various parties on Station-75.

Chiefy – Possible Co-owner of ACE Trucking?
Biomorph Male – Generally listed as First Mate. Unknown origin. Unknown species. Unknown name. Commonly referred to as Chiefy. Suspected of being involved in assisting Ace Garp in a con in Sector 5. Wanted for questioning in connection to kidnapping incident on Zanthar-B.

GBH – Ship Security
Human Male – GBH, aka Slab. Runs security detail for ACE Trucking. Wanted on multiple counts of disturbing the peace from sites across the quadrant. Not known to say much. Suspected former USCOM Marine Gerald Brian Hibbard. Possibly part of the USCOM genetic experimentation programme. Possibly defective.

Dave – Ace's Personal Bodyguard
Human / Alien Male – Dave, aka Dead Dave. Act's as personal bodyguard to Ace Garp. Has died on several occasions in service to Ace Garp. Each time Dave has been tagged after a gun fight, he has walked out of the morgue, all wounds fully healed. Possibly alien technology or genetics at work.

Ghost – Ship AI
Robot – Ghost is a ship AI. Unknown origin. Suspected USCOM Artificial Intelligence. Unknown how Ace Garp has come to possess such technology, or why the AI seems to stick with Ace Garp and ACE Trucking Company. Ghost has been found controlling several ships all at once. Unsure how the AI manages to do this.

Fatty Arkl – Second Mate
Human Male – Fatty Arkl has been listed as prior-owner of the ship Peter the Grate before the ship was purchased by ACE Trucking. Fatty Arkl is a known gambler, and before ACE Trucking purchased the ship Arkl owed The Grand Casino 150,000 credits. As of the sale of Peter the Grate to ACE Trucking all prior debts have been settled. Fatty Arkl was last seen in The Grand Casino two weeks prior to the the incident at the head of this report.

Feck the Freak – Ship's Engineer
Alien Male – Feck, aka Feck the Freak. Unknown origin. Unknown species. Unsubstantiated reports of Feck having flexible limbs, allowing him to reach difficult spots. Has been known to abscond holding cells. Recommend a laser grid security on any future holding cells.

Lugjack – Crew
Human Male – Former crew to Fatty Arkl on Peter the Grate. Wanted in several sectors in connection with petty theft. Lugjack was seen accompanying Fatty Arkl to the entrance of The Grand Casino two weeks prior to the incident at the head of this report. Security footage from the casino shows he did not enter the casino at all.

Klegg – Ship's Medic
Human Male – Klegg is known to have worked in several private clinics following a short time in USCOM. Records show discharge on medical grounds.

Joobaloo – Engineer's Assistant
Alien Male – Former crew to Fatty Arkl on Peter the Grate. Unknown origin. Unknown species.

## End ##
End of Report

 

 

I hope you enjoyed reading this as much as I enjoyed writing it.

J

Runeblade - Part 2

20/06/2021 19:37

Runeblade

R.U.N.E.B.L.A.D.E

Following on from Part 1 where I described a bit about Runeblade, I thought I'd put down the story that we as players managed to come up with in an evening.

 

Just as a reminder, Runeblade works on the Diceconomy system. Players begin with a set pool of coloured dice, each player then commits dice to an action in a scene, and if your dice colour succeed you then get to add a narrative to that scene. The player who has gathered the most of their own coloured dice at the end of a scene then narrates the denouement for that scene, and once the first player reaches ten of their own coloured dice, they evoke the endgame and narrate a conclusion to the overall story.

Each player get a chance to open a scene describing the opening action, the other players then take it in turns to control that scene. I have therefore broke the story up into Scenes (1, 2 and 3) and Parts (1, 2, and 3).

I didn't make a note who began each scene, or who narrated the denouement for that scene, or even what order we took turns within each scene, but Jake opened the story, and The Book evoked the endgame and story conclusion. The entire story took place over a single session in one evening over about 3 hours of play.

As Runeblade is narrative in nature and the players in the game move the story forward with their descriptions, I thought it would be good to keep a note of the story. Looking back to my notes I can attest it is a (very) rough transcript of what took place and could easily be described as “a few scribbled notes”. The entire story took place over a single session in one evening over about 3 hours of play.

 

~~

~~

JAKE RAVEN AND THE BOOK

 

Characters:
The Wielder – Jake Raven

Jake Raven is a light fingered street kid who like all street kids in the Big City has had it tough. He isn't a bad kid at heart and wants to grow personally through helping others. Jake “found” The Book in an abandoned house.

 

The Blade* – The Book

The Book looks like an old faded tome that has been passed from person to person for longer than people can remember. Godlike beings created The Book to seek out those worthy of transformation. The Book does not know or care about their fate of those it seeks, it's goal is only to seek them out and prepare them for the coming of it's creators. The Book was hidden in a dusty cellar until being uncovered by Jake Raven. The Book has helped guide and influence Jake over the past while and believes that he be worthy of greatness. Only The Book's creators can truly decide Jakes ultimate fate.

*Although the game describes this character as a weapon of power, it could easily be anything and the player decided it would be a book instead.

 

The Nemesis – Simon Blackheart

Hailing from a different city, Simon is a man of influence and status. He has a business venture in the Big City which undertakes research into tracking down mystical powers that exist in the world so they can be used for his own gain. Through his research he has learned of the existence of The Book and knows that it is currently in the possession of a street kid in the Big City. Simon's agents are hot on the trail of Jake.

~~

~~

Scene 1, Part 1 – It is night-time by the docks of the Big City. Standing on the stairs in an empty warehouse is Jake, giving an oration of a short passage from The Book to a bedraggled gang of youths.

Jake is listing the virtues of looking out for themselves and for each other, using passages from the The Book to reinforce his words, and that the youths of the Big City need to begin to look out for themselves or be forgotten forever in the city's underbelly. The power of The Book fills Jakes words and overcomes the youths so much that they take to the streets in a mini demonstration, aimlessly wandering from the docks towards the merchants quarter, as it moves out from the docks it turn into a riot, before fizzling out as city guards descend on the area.

Simon has hunters out on the streets looking for Jake. The demonstration impedes their search allowing Jake to make good his escape to another part of the city. Simon has already lost two hunters looking for the boy, and looks like he has lost two more in this riot. With The Book being so tantalisingly close, and the hunters being mostly ineffective, Simon has relocated to the Big City.

~~

Scene 1, Part 2 – Following along in the wake of the demonstration, but trying not to become involved, Jake wanders through the night-time maze like alleys of an area of the Big City Jake has never been to before feeling lost and worried. The Book sensing Jakes dismay generates a little blue flame which hovers in front of Jake. Jake feels an urge to follow the flame as the flames meanders through the streets. The flame stops by the door of a plain building, before disappearing underneath the door.

Jake follows the flame into the house and is met by an old archivist. The archivist looks up from his work seeing Jake in the doorway, chuckles and ushers him inside, stating that he had been expecting him.

The archivist has collected many old books and records on the legendary 'super beings' who shaped this world. The archivist tells Jake of the values of the 'super beings' and what they look for in mankind. The archivist also tells Jake he knows he has The Book and asks to show him something. The archivist points to several paragraphs that when read as one allows Jake to understand The Book more.

Jake now understands part of the value The Book provides. The Book is a tool of balance. Oppression is currently rife in the world and The Books current purpose is to redress this and bring back balance.

~~

Scene 1, Part 3 – On the other side of the Big City, Simon has descended on the docks with a handful of bruisers, and finding Jake and The Book gone, heads out following the rabble of youth. He uses some of his own powers to look down on the city and sees the little blue flame working its way through the streets. Simon knows of the archivist and sends the squad of bruisers ahead of him to the archivists location.

The bruisers arrive at the archivists house kicking in the door. Jake and the archivist rush and hide in a back room as the bruisers enter the house demanding the boy and The Book be handed over.

The Book on sensing Jakes fear causes pain in the heads of the bruisers when they approach Jake and The Book. The archivist tells Jake that he must hurry and escape, and that he will hold the bruisers off. The archivist, a secret mage of talent, casts a spell at the bruisers which disorients them  with shrieks in their ears allowing Jake to make good his escape.

Jake climbs up through the building to a skylight and flees across the rooftops. It is a full moon and Jake can clearly see the spires and roof-lights of the City Hall. He has a feeling he should head this direction and as he makes his way across the roof tops he calls out for those youths below to follow him, and with the power of The Book filling his words the youths obey.

~~

Scene 2, Part 1 – Jake stands atop the roof of City Hall with a sizeable gang of youths. Passers-by in the street below have not noticed Jake and his gang. Jake wonders aloud that he hopes they have an easy way of getting into the building. On hearing this The Book unlocks all the windows and doors of City Hall. Jake and the gang enter through a skylight and Jake is compelled to head to the central library. The sense of corruption and wrong fills Jake as he approaches the central library. The central library of City Hall is where meetings take place to debate and formulate new laws, and where all the laws of the land are kept. The central library is massive and is filled with tomes upon tomes of books.

On entering the the central library Jake and his gang find the library is empty. They find a memo on the front desk indicating the Lords of the Realm will met here this evening to discuss a new law. They will be here within the hour. Jake organises the gang to look through the law books to find specific laws relating to indentured servants and zero-hour contracts, and with the power provided by The Book the gang sets about their task.

~~

Scene 2, Part 2 – Jake and the gang uncover prolific legal precedent allowing indentured servitude, token payments for work undertaken, and general meanness to the the workforce. The gang has actually uncovered evidence that is has been Simon Blackheart who has been proposing and pushing all these new laws. A look-out on the roof of City Hall has spotted the Lords of the Realm approaching the building and has called down to Jake and the gang.

Simon has met the Lords of the Realm on the way to City Hall and now leads the Lords as they mount the steps to City Hall. The look-outs from Jakes gang now have a good description of Simon Blackheart and the Lords of the Realm.

As the Lords of the Realm make their way into City Hall, Jake and his gang escape through a skylight with their evidence.

~~

Scene 2, Part 3 – Jake relocates to the Speaking Stones just outside the city walls. Once there Jake his gang to make their way to various Councillors, Guild Masters and Community Leaders of the Big City and surrounding towns and beseech them to make their way to the Speaking Stones so Jake can talk to them. The power of The Book compels those leaders that the youth meet to come to the Speaking Stones.

Jake awaits at the Speaking Stones with a few of his gang, as various leaders from the Big City and surrounding towns begin to make their way to hear what Jake has to say. Jake orates and once again reads passages from The Book. After several days listening to Jake and with the power of The Book the various leaders understand the corruption that lies in the heart of their Big City and decide to take action against the Lords of the Realm.

~~

Scene 3, Part 1 – The Lords of the Realm and Simon Blackheart gather in the law making room. Simon has convinced them that they need to take control of their people with force, and that a show of strength is what is needed. He outlines a new law should be passed allowing each Lord to raise a private army to 'take back control'. Simon uses one of his powers to get each Lord to agree to his 'demands'.

After a few days, private armies can be seen gathering outside the gates of each Lords manors. Simon has his own private army, and can be seen smiling as he rides at the head of his army into the Big City.

With the troops gathering, various common-folk have been coming to the Speaking Stones, to look for guidance. Jake has decided to stay and speak with the common-folk and read to them from The Book. Spies from several of the Lords private armies have reported back that Jake and the various leaders have been gathering at the Speaking Stones. The Lords decide to coordinate and march their private armies on the Speaking Stones, with each Lord riding at the head. This will be their first 'show of strength'.

Jake's gang easily spots the private armies making their way to the Speaking Stones. The Book has foretold of this event. Jake has read the passages in The Book and been preparing the various leaders and their followers using the power of The Book for the events to come.

~~

Scene 3 , Part 2 – With Jake and his gang at the Speaking Stones along with various common-folk and some leaders there is concern as to what to do as the private armies are now converging on the Speaking Stones. The Book changes the weather gathering a storm with the eye over the Speaking Stones to slow down and hold back the private armies. The Book then compels Jake to what looks like a fox-hole behind one of the stones. This is actually a tunnel which leads from the speaking stones out into the countryside. Everyone at the Speaking Stones follows Jake and makes clear their escape as the private armies break through the storm to the Speaking Stones.

The various leaders make their way back to their towns and cities, including Jake and his gang, and imbued with the power of The Book and with a new distaste and distrust of their Lords, the leaders and common-folk begin to build a Peoples Army. The Peoples Army builds in the Big City and rivals any of the single private armies the Lords have built. Fighting in the streets begins as the Peoples Army takes over critical areas of the city. The power of The Book imbues the Peoples Army with balance and redress rather than oppression, and so most of the Lords and their private armies are gathered up and ousted from the city. The Peoples Army now control the gates to the Big City.

Simon Blackheart is seen circling the city on a large winged beast. A Hippogriff.

~~

Scene 3, Part 3 - Simon has summoned a thick fog to act as a screen which creeps into the city. Simon uses the fog to infiltrate the city with a small force. Even though Jake cannot see through the fog, the power from The Book allows him to sense an ally or an enemy.

Word is passed around the city that a force has infiltrated the city and is converging on the square outside the City Hall. Jake, already aware of the enemies in the city, has already a plan in motion for this and has prepared fortification on the ground outside City Hall. Simon has managed to gather a larger force than Jake had predicted, and so Jake sends bands of youths to the rooftops around the square in front of City Hall with missile weapons. Hopefully Simon's forces will be trapped between the barricades and the youths hidden around the edge of the square.

As Jake is commanding troops he realises he has command over the fog with his hand actions, a power gifted to him by The Book. Jake moves about through the prepared fortifications moving fog to allow his troops opportunity to take out Simon's army. Simon is swooping above the square on his Hippogriff attacking Jake's army where he can either in the square or on the rooftops. Although the fog also obscures Simon's vision, the Hippogriff can see through the fog.

~~

Endgame – With a huge fight in the centre of the city both sides are gaining and losing ground with no clear winner. Simon Blackheart is circling above the town square when he suddenly goes deaf. All of a sudden, a sound like a ringing bell sounds in his hear rising to a crescendo before silence again. The sound of a Man and Woman's voice in unison can be heard “You have been judged and you have been found unworthy”.

As the voice ceases, a stray sling bullet from Jake's army strikes Simon between the eyes, knocking him out. Simon's limp body tumbles from the Hippogriff and seemingly tumbles through the air in slow motion. Simon's limp body drops and is impaled on the iron railing outside City Hall killing him instantly. As Simon dies, the fog lifts, the fighting stops, and those close to Simon's corpse start relaying through the crowd that he is dead.

As Simon's body strikes the iron railing, Jake also goes deaf. He also hears the sound like a ringing bell rising to a crescendo before silencing and then the voice of a Man and Woman. “We have looked into your heart and you have been judged worthy. Until your natural death you will have the power of The Book to aid you to return balance to the world”. With that the sound of the world returns and Jake can hear cheering.

 

END

~~

~~

I really do wish I had taken better notes. Better notes detailing the action would have been real nice, but even just simple things like who's turn it was, who had the denouement etc would have been a start.

Anyhow, I hope you enjoyed this short story that arose from the game and I look forward to playing the next one.

 

 

J

Runeblade - Part 1

08/06/2021 15:52

Runeblade

R.U.N.E.B.L.A.D.E

A game for three roleplayers
A Parenthesis Press game, Written by Neal Stidham
A small rules light narrative game for three players that can be played over one or more sessions.

I like simple games, and I like narrative games. I am not averse to wading through tomes of complex rules crunch, nor am I averse to rolling bags of dice for combat based dungeon crawls, but sometimes you just want to roll a few dice, and tell an interesting story, and not think to heavily about things.

I came across Runeblade several years ago and managed to get myself a copy of the two page rules.

The game runs on an interesting concept, as the author calls it, Diceconomy. You gain and lose dice across the run of the game, and the ultimate goal is to gather 10 dice of a particular colour, thus allowing you to narrate the closing scene of the game. The ebb and flow the game works by “winning” dice rolls allowing you to add narrative points to the story.

I did a quick solo test to get used to the rules (there are about 10 in total) and become familiar with the flow of the game. The creator, Neal Stidham, put up a post on his blog about the game and how the diceconomy system works which really helped with learning the game.

 https://parenthesispress.com/2011/07/11/how-the-diceconomy-system-works/

 Runeblade banner for Roll20I did try (very hard, honest) to get people to play it, but as it turns out because it was quite different from most other games and I found it hard to sell the concept. Come lock-down however, I saw my opportunity to get a game of Runeblade in action. I decided to get Runeblade set up on Roll20 (and the heartache I went through for this I will keep for another blog!) so that given even the slightest opportunity I could grab a couple of players and spend an evening doing something different.

I made a nifty cover page for the Roll20 game using some stock photos and an evening with GIMP.

Fast forward to early 2021 and our regular GM was out of action for a few weeks with work commitments and so I suggested I'd run a game of Runeblade. I got two willing volunteers to play and we ran my first full game. Notwithstanding the glitches I encountered with Roll20, we all had a good time and told a good story (I will get this written up for Part 2). Post game I managed to sort out (most of) the glitches on Roll20 so hopefully next time I want to play this online it will be easier.

Having now play-tested at home and run the game online, due to the moving of dice back and forth between players, I can say that this is definitely a game that would be better suited to face to face play (unless someone out there wants to build an all singing all dancing script for this!!).

My Runeblade Roll20 set-up
 

On a side note, Runeblade is one of a set of three games based on the Diceconomy system that Neal Stidham has created. The other two are Vector, a sci-fi version, and Double-cross, a cold war espionage version. I haven't played either of these other versions yet.

J

WFRP: NPC Lawyer

01/03/2021 11:30

Baglioni's Legal Advice

An NPC Lawyer for Warhammer Fantasy Roleplay 4th Edition

As I'm a huge fan of Warhammer Fantasy Roleplay I joined the Rat Catcher's Guild on Discord. They recently put out a call for articles for the Spring issue of their fanzine with the theme "Big Cities, Small Towns". In the 1990's when I was running WFRP 1st Edition my players often got themselves into trouble with the law, or needed some deed notorised, so I created a shady laywer for my players to interact with. I hadn't forgotton about my NPC lawyer but I hadn't done much with him apart from try and type up my scribbled GM notes about a decade ago.

The fanzine theme "Big Cities, Small Towns" was definitely something I felt I could contribute to so I dusted off my old GM notes, loaded up what I had typed up and got to work putting together a new big city lawyer for people to use. I have had to flesh out more than I had written originally, including changing some names and details to make this a useable NPC by other people, as most of my scribbled notes were prompts for me as the GM running the campaign which had information and details relevant to the players at the time, but which would make no sense to someone who wasn't involved back then. Whether or not my NPC Lawyer makes the final fanzine publication doesn't really bother me as I had fun creating him and playing him, and this final NPC Lawyer gives me something I can throw at my players in the future. With that all being said, I give you Enzo Baglioni, Lawyer. Enjoy!

 

Baglioni's Legal Advice

Note: Baglioni's Legal Advice has been designed to be situated in Altdorf, more specifically on the edge of the university district in Altdorf. You can relocate Baglioni's Legal Advice to another location that fits in with your game.


Just a few streets ways from the main administrative buildings of Altdorf University lies Baglioni's Legal Advice, a modest two storey house with it's own small but well tended front garden. There is a small sign attached to the iron railing that shows an image of a pair of scales in the upper left corner, and an image of a spear and shield in the upper right corner. The writing underneath the images reads:

 

Enzo Baglioni ~ Lawyer

All kinds of Legal Advice

- Enquire within

 

On knocking the stout wooden front door a tall, thin, smartly dressed balding man opens the door. Although his dark grey outfit looks of fine quality, you can tell from it's slightly faded and worn appearance it has seen better days. He looks you up and down before stating in a flat matter of fact manner 'You are here to see Enzo Baglioni. Please come in'. You are shown into a modestly decorated and furnished lobby where you are asked to take a seat and wait. After a few minutes a doors opens and a short bald well dressed man appears 'Gooda daya my friends! Youre'a here to see Enzo no? Come'a Come'a, tell me what'a troubles you'

 

Common Knowledge
  • 'Baglioni? Never heard of him!'
  • 'Baglioni, the Lawyer? Yeah I've heard of him, if you can call him a lawyer! He runs that 'legal surgery' if you can call it that from his house near the University.'
  • 'Baglioni? Yeah, he'll help you alright, but you need to be desperate if you are going to Baglioni!'
  • 'My friend was in a real tight spot and Baglioni sorted it out quick he did. After Baglioni got him off his charge, my friend says he'll never break the law again! That Baglioni fellow must be real good yeah?'

 

ENZO BAGLIONI - HUMAN LAWYER (SILVER 3)
WS BS S T I Agi Dex Int WP Fel W
32 24 29 29 39 27 36 40 32 43 12

Skills: Art (Writing 39), Bribery 50, Charm 50, Consume Alcohol 34, Endurance 34, Entertain (Storytelling 46), Gossip 48, Haggle 50, Intuition 44, Language (Classical 45, Reikspiel 42), Lore (Law 47, Politics 45, Theology 45, Verezzo 43), Melee (Basic 35), Perception 46, Research 45, Sleight of Hand 43

Talents: Gregarious 1, Argumentative 1, Blather 1, Etiquette (Guilder 1, Politicians 1, Scholar 1), Read/Write, Suave

Traits: Weapon (Sword) +7

Trappings: Black leather bound notebook with a purple square in the middle of the cover, silver pendant quartered in purple and black, court robes, guild licence, writing kit

  • 'Oh'a my'a! Dat'a sounds likea you ave'a real'a trouble! Let Enzo elp'a you eh? Tell'a me all about it!'
  • 'My Papa would'a be proud of me'a today, me elping you'a like'a dis!'
  • 'Hmm, dat'a sounds'a like'a serious'a business. I like'a you, but'a dis'a is'a gonna cost you quite'a bit'a'

 

Enzo is short, middle-aged and smartly dressed in the latest in city fashion, although in reserved colours. He has dark brown hair which has receded to the top of his head, and he sports a neatly trimmed beard. His dark brown eyes appraise you as he shakes your hand, and his heavy accent and dark skin tone give away his foreign origin.

Enzo leads you into his office and sits you in front of a heavy dark wooden desk., behind which stands a tall bookcase filled with books. After sitting you down and offering you a drink of 'da finest Tilean wine' he sits opposite you and begins 'so you come to Enzo eh? What can I'a do'a for you today?'

Enzo is very charming and will talk for hours to his clients to get the most detail and background from them, often writing down seemingly inconsequential details in his notebook. Enzo seemingly takes on all cases, no matter what the issue at hand, from trivial things like fines for drunk and disorderly conduct, to substantial work like title deeds for a house purchase, to more involved work like serious criminal offences.

Enzo is an up and coming lawyer in Altdorf, supported by his long suffering business partner and scribe Franklin. Originally from Verezzo in Tilea, Enzo moved to Altdorf to study law. Enzo comes from a merchant family in Verezzo, and he wears his purple family colours with pride. Through his families business back in Verezzo, Enzo also has connections with The Black Guild, a notorious Verezzo guild of bodyguards and assassins. It is through all these connections that Enzo not only has contacts in Altdorf's ruling merchant families, but contacts in the Altdorf underworld as well. Enzo manages to succeed in his legal work, not because he is a good lawyer, but because he knows exactly who to talk to, and when talking doesn't work, a word in the ear of the right underworld contact often makes things happen.

Whilst Enzo will generally ask for straight payment for his legal work, often asks his clients to 'do'a little job for'a me'a' as payment or part payment for his legal work. Most of the work he gets his clients to undertake for him are part of shady dealings for his underworld contacts in order to keep himself at arms length of such things 'you'a just'a deliver dis'a box, an den'a de nice man, he give you'a note'a. You bring'a me da note'a and that'sa it'a. See'a it'sa dat'a easy!'

 

FRANKLIN BASCH – HUMAN SCRIBE (SILVER 2)
WS BS S T I Agi Dex Int WP Fel W
25 22 29 33 34 25 27 50 45 30 12

Skills: Art (Writing 32), Consume Alcohol 38, Cool 50, Entertain (Storytelling) 35, Evaluate 55, Gamble 55, Gossip 35, Haggle 35, Intuition 39, Language (Bretonian 53, Classical 55, Estalian 55 Wastelander 53), Lore (Heraldry 55, Law 55, Reikland 55), Melee (Basic 28), Perception 39, Research 55, Trade (Scribe 32)

Talents: Doomed, Etiquette (Scholars 1), Linguistics 1, Perfect Pitch 1, Read/Write, Savvy, Super Numerate 2

Traits: Weapon (Sword) +7

Trappings: Book and ledger, framed degree, writing kit

 

Franklin is tall, thin, bald and although he looks quite aged he still has a suppleness about him when he walks. He is dressed in a smart dark grey outfit which although of fine quality has definitely seen better days. His pale grey-blue eyes seem to stare through you before he speaks in a flat matter of fact manner.

Franklin is Enzo's business partner, and works behind the scenes to make sure all the legal papers are filled out and filed properly. Franklin wasn't always Enzo's business partner, but when Franklin managed to bet the house bequeathed to him by his parents and lose it all one night at the gambling tables, he didn't know what to do. He knew Enzo was a foreign lawyer and someone without local ties, so he thought  this was his best option to rectify events. Enzo not only helped Franklin recover the house, but now owns the property and has set-up his up and coming 'legal advise' business from the front room and installed Franklin as his business partner. Although Franklin is chagrined that he is in Enzo's debt, he is thankful he hasn't been kicked out of the family home and both Enzo and Franklin get along together with regards their business. Franklin still gambles in the vain hope that he will strike it rich and be able to buy back the house that is rightfully his. Franklin lives on the premises and has a private room upstairs.

 

Visiting Baglioni's Legal Advice

Enzo will speak with anyone about all types of legal matters, and will take on their case if he thinks he can get something out of them in return. Should someone infer he has contacts with the underworld he will do a very good imitation of an honest businessman 'whadd'ya sayin? I'a don know'a whadd'ya talkin about! You'a accuse'a me of dis you'a get'a outta mi'a house!' until he can properly size them up. Enzo is not easily intimidated, not only can he worm his was out of most situations by legal means, he also has The Black Guild he can call upon.

The bookshelf behind Enzo's desk is a mixture of a collection of books on law, a large collection of books on various Empire city states, a small collection of books on Tilean city states, as well as a number of handwritten ledgers and similar notebooks to that he currently writes in. Most of the ledgers are just business accounts and the notebooks have names and vague details from Enzo's clients. Should the PCs specifically decide to search through the ledgers and notebooks, something useful or relevant to the PCs will be found on a Very Hard (-30) Perception Test.

Behind the bookshelf is a secret wooden compartment housing a simple but sturdy locked metal safe, the false panel hiding the compartment can be found after moving some books out of the way. Should the PCs specifically search the bookshelf they can find the secret compartment on a Difficult (-10) Perception Test. The key to the safe is kept locked in another metal box stored in the large wooden desk. Opening the safe requires a Hard (-20) Pick Lock Test (SL5). The key to the metal box Enzo keeps on his person at all times. Opening the metal box requires a Difficult (-10) Pick Lock Test (3SL). Within the safe are all manner of illegal documents, forged Imperial stamps, and ledgers and notebooks with details and names of various underworld groups, and also explicit details about members of the noble households.

 

Making contact

The PCs might find Franklin at the one of the cities gambling establishment , and if he is not there he might be drowning his sorrows at the Quill and Ink inn. If they are open and friendly to him, he might offer, for a fee, to read or translate documents for the PCs. All Franklin wants is enough coin to buy the house back from Enzo so anything the PCs could offer to either put coin in Franklin's hand, or to make this a reality will help with relations between Franklin and the party. A successful Gossip in the city might indicate Franklin as someone who would, for a fee, translate documents, or read documents for the party.

The PCs might find themselves at court and be introduced to Enzo, or have Enzo mentioned in conversation as an up and coming lawyer. Should the PCs find themselves on the wrong side of the law, Enzo might make a visit to the cells and offer his services. A successful Gossip in the city might indicate Enzo as someone who could take on a legal case for them. Should the PCs have links with the cities underworld, a successful Gossip here might indicate Enzo as someone who can help them as he 'helps' then with their business.

 

Useful acquaintances

Enzo and Franklin could be very useful to a group of adventurers. Enzo has contacts in the legal courts, the royal courts and the underworld, and with a successful Haggle could be persuaded to provide the correct introductions, as long as Enzo gets something out of the deal. If the party keep running foul of the law, Enzo could also be their 'legal team' who helps them out when they get in hot water, obviously for something more lucrative than coin. Franklin can be persuaded, for a fee, to help the party with their documents, especially where none of the party have the Read/Write skill.

Both Enzo and Franklin could be used as a lead-in to an adventure. Maybe an item needs to be recovered and the owner has contacted Enzo to help retrieve it. Rather than use his local underworld contacts Enzo contacts the party to recover the item. What is the item? Who is the item for? Who has the item now and what do they want it for? Maybe Franklin has come across a document that could change the fate of the city and doesn't want to tell Enzo as he will only use it for his own gain and so confides in you the party. What is the document? Where did he obtain it? Who knows about it?

 


 

I hope that you enjoyed Enzo and you will have fun using him in your games.

 

J

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