Runeblade - Part 1
Runeblade
R.U.N.E.B.L.A.D.E
A game for three roleplayers
A Parenthesis Press game, Written by Neal Stidham
A small rules light narrative game for three players that can be played over one or more sessions.
I like simple games, and I like narrative games. I am not averse to wading through tomes of complex rules crunch, nor am I averse to rolling bags of dice for combat based dungeon crawls, but sometimes you just want to roll a few dice, and tell an interesting story, and not think to heavily about things.
I came across Runeblade several years ago and managed to get myself a copy of the two page rules.
The game runs on an interesting concept, as the author calls it, Diceconomy. You gain and lose dice across the run of the game, and the ultimate goal is to gather 10 dice of a particular colour, thus allowing you to narrate the closing scene of the game. The ebb and flow the game works by “winning” dice rolls allowing you to add narrative points to the story.
I did a quick solo test to get used to the rules (there are about 10 in total) and become familiar with the flow of the game. The creator, Neal Stidham, put up a post on his blog about the game and how the diceconomy system works which really helped with learning the game.
https://parenthesispress.com/2011/07/11/how-the-diceconomy-system-works/
I did try (very hard, honest) to get people to play it, but as it turns out because it was quite different from most other games and I found it hard to sell the concept. Come lock-down however, I saw my opportunity to get a game of Runeblade in action. I decided to get Runeblade set up on Roll20 (and the heartache I went through for this I will keep for another blog!) so that given even the slightest opportunity I could grab a couple of players and spend an evening doing something different.
I made a nifty cover page for the Roll20 game using some stock photos and an evening with GIMP.